The desire of some people with vision and passion to build a VR headset able to immerse the public in a virtual world where you can see as clearly as in the real one influenced the setting up of Varjo Technologies, which is a Finnish technology company founded in 2016.

 

Can this VR headset really revolutionize reality?

 

The Varjo headset is thereby a revolutionary device thanks to the bionic display that lets users to visualize virtual objects in human eye resolution and it delivers such an accurate image that no other device on the market could deliver at the moment.

 

Specifications

 

  • Context display: 1440 x 1600 @ 90Hz
  • Varjo Bionic Display: 1920 x 1080 @ 60Hz
  • Integrated 100Hz stereo-eye tracking
  • SteamVR tracking with controller support
  • Upgradeable with Varjo s Mixed Reality Add-on, available in 2019
  • It will support SteamVR Tracking 2.0

 

Varjo headset ’s Mixed Reality

The Mixed Reality add-on to their headset captures real-time video with 2 4K cameras at 90 FPS, meant to provide a seamless and realistic MR experience.

 

When will it be launched and how much will it cost?

The first Varjo professional headset will be released in late 2018 and being given the fact that it uses a combination of macrodisplays and microdisplays to put high density resolution,  its price will be around $10,000 or even under. Also, the Varjo headset will be exclusively targeting professional/enterprise use-cases.

What PC system is recommended?

  • OS: Windows 10 (64-bit)
  • Processor: Intel® Core™ i7-6700 Processor or AMD FX™ 9590, equivalent or better
  • Memory: 16 GB RAM DDR4 or more
  • Graphics: NVIDIA GeForce® GTX 1080 or higher
  • Video Output: 2x DisplayPort 1.2 ports
  • USB: 1 x USB-A 3.0 port 2 x USB-A ports (2.0 or 3.0)
  • Unity: Unity Engine v 2017.3.1 or higher
  • Unreal Engine: Unreal® Engine 4.19 or higher
  • Hard Drive Space: 2 GB or more

 

To sum up, Varjo CMO Jussi Mäkinen says that Varjo wants to pioneer the productivity use-case of VR, using a mix of hardware and software. One example he gave was using a totally virtual workspace without the need for physical monitors, something that can really only happen once headset resolution is high enough. He said that the software side is expected to be revolutionized by the company in the future.

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