Last time we promised we would post each week the what we’ve done the previous week. But after 2 incredible busy weeks we barely made time to make this post.
So what have we done in the past 2 weeks?
We presented our work @ Carrier Innovation Week in Brasov and Renault Innovation Room, two incredible events(we’ll show some movies latter after we edit them a bit).
We obviously haven’t stooped working hard in developing our product .. so here are what our guys worked on in the past 2 weeks:
– made Female compatible with parachute and zipline
– made parachute prefab available over the network
– removed transparency from zipline motor
– made zipline prefab available over the network
– made the Car rotate around
– integrated Apartment in TS Demo
– moved Offline Check on Connect script
– fixed bug that was making the possibility to engage zipline when in knocked down state
– fixed bug on C2 walkside, character was falling despite of mesh collider
– fixed bug when Female is falling with parachute activated
– removed possibility to escape the game when OVR is enabled
Created new Early Access accounts, Posted on and managed Facebook+Twitter+Youtube, posted on Reddit, wrote draft PRs for the free Early Access Launch, reviewed the things we can patent.
– managed to project NGUI interface on a plane, so that we can use NGUI elements with Oculus Rift (working on interactions)
– improved shooter performance (different quality levels now disable / enable SSAO effect and affect shadow quality)
Please check out these images, in the right corner you will find the current frame rates:
Beautiful quality setting (old vs new)
Fantastic quality setting (old vs new)
Fast quality setting (old vs new)
Fastest quality setting (old vs new)
Good quality settings (old vs new)
Simple quality settings (old vs new)
– design of advertising material for Carrier Innovation Week in Brasov and Renault Innovation Room
– blog update
– homepage update – altfest
– plugins updates (doar cateva)
– promo- altbrasov (fb si mess.. si etc)
– spam cleaning
– form html for early access.
1. Bungee Physics –>Cristi for integration
2. Added a small movie presentation on the TV in 3D Gate appartment
3. Added open doors in 3D Gate Appartment using Oculus Rift (DK1, DK2) – Added new collider/tags/triggers
4. Finished the Renault Twizy with animations for doors
5.Open Door Script using Triggers
6. Tested new Graphics in Unity 5
7. Started Testing MeshBaker, GameDraw,Simple Mesh Combine for further mesh/texture/atlases optimization.
Tested new Graphics in Unity 5
Added a small movie presentation on the TV in 3D Gate appartment
Added open doors in 3D Gate Appartment using Oculus Rift (DK1, DK2) – Added new collider/tags/triggers