Here are last week’s updates and news. We’ve done quite a few awesome things to TimeWalk and we’re cooking up a nice surprise for you guys. Stay tuned!

 

Jonny:

– fixed some bugs with TS Demo and Merk

– worked on damage balance for Merk weapons

– fixed mouse sensitivity on Merk weapons (zoomed sniper scope)

– experimenting with Photon Unity Networking plugins – we have come across some shortcomings with the plugin, working on improving the way we are using the Photon

– downloaded and installed Unity 4.6 in order to start experimenting with the new UI system

 

Cristian: 

– fixed multiplayer bug with Johnny

– integrated apartment as an instantiated object in new update builds (hidden when player is outside)

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– added “Release from Zipline” when in Zipline Oculus Mode (KeyCode R – Release/Revive)

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– added Christmas hats to Default Male and Female(screenshots)

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– made performance changes to CamerasControl.cs

– started creating Johnny’s humanoid

Alex:

– Preparing for the Holiday Season:

Added snow in Times Square: 1. Added the snow shader on the required surfaces ( + normal for snow accumulation effect)

2. Added snow meshes on objects

3. Added snow particle effects

4. Added lights particle effects for the Christmas tree

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Cornel:

– designed and integrated playmerk.com homepage
– integrated Ovidiu’s movie on playmerk site
– creted a blog section playmerk.com/blog/
– weekely updates on timewalk blog
– made changhes on TimeWalk executables page (the one after earley access)

Bogdan:

programmed the whole login/register page

 

We were busy bees. What do you think about our progress? Leave a comment below and let’s chat about TimeWalk! 

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