Here are last week’s updates and news. We’ve done quite a few awesome things to TimeWalk and we’re cooking up a nice surprise for you guys. Stay tuned!
Jonny:
– fixed some bugs with TS Demo and Merk
– worked on damage balance for Merk weapons
– fixed mouse sensitivity on Merk weapons (zoomed sniper scope)
– experimenting with Photon Unity Networking plugins – we have come across some shortcomings with the plugin, working on improving the way we are using the Photon
– downloaded and installed Unity 4.6 in order to start experimenting with the new UI system
Cristian:
– fixed multiplayer bug with Johnny
– integrated apartment as an instantiated object in new update builds (hidden when player is outside)
– added “Release from Zipline” when in Zipline Oculus Mode (KeyCode R – Release/Revive)
– added Christmas hats to Default Male and Female(screenshots)
– made performance changes to CamerasControl.cs
– started creating Johnny’s humanoid
Alex:
– Preparing for the Holiday Season:
Added snow in Times Square: 1. Added the snow shader on the required surfaces ( + normal for snow accumulation effect)
2. Added snow meshes on objects
3. Added snow particle effects
4. Added lights particle effects for the Christmas tree
Cornel:
– designed and integrated playmerk.com homepage
– integrated Ovidiu’s movie on playmerk site
– creted a blog section playmerk.com/blog/
– weekely updates on timewalk blog
– made changhes on TimeWalk executables page (the one after earley access)
Bogdan:
programmed the whole login/register page
We were busy bees. What do you think about our progress? Leave a comment below and let’s chat about TimeWalk!
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