by admin | Dec 23, 2014 | working progress
Here are last weeks updates: Cristian: – integrated new control scripts into XMas project – tested new XMas Build with Ovidiu in network (on zipline was sometimes framing on Ovidiu’s computer) – fixed bug that was making the player...
by admin | Dec 16, 2014 | working progress
Hi everybody! The last week was a rather busy week for us all. Beside the usual workflow we also managed to throw a small party in the middle of the week. So here are our last week updates: Cristian: -TS Demo: – created screencapture videos for Ovidiu’s...
by admin | Dec 10, 2014 | working progress
Here are last week’s updates and news. We’ve done quite a few awesome things to TimeWalk and we’re cooking up a nice surprise for you guys. Stay tuned! Jonny: – fixed some bugs with TS Demo and Merk – worked on damage balance for...
by admin | Dec 8, 2014 | Virtual Reality
When you want to explain what virtual reality is you find yourself referring pretty quickly to the Oculus Rift. You may describe the experience of putting on the VR headset and what you will see once you do so. To underline the importance of the headset, you will...
by admin | Dec 3, 2014 | working progress
Hi guys, As promised, here are our latest progress updates: Alex: Changed UV2 channel (lightmapping channel) – the checkered pattern is now uniforme and allowed me to bake new lightmaps at lower resolution and still get better results Number of maps:...
Recent Comments