Last time we promised we would post each week the what we’ve done the previous week. But after 2 incredible busy weeks we barely made time to make this post.
So what have we done in the past 2 weeks?
We presented our work @ Carrier Innovation Week in Brasov and Renault Innovation Room, two incredible events(we’ll show some movies latter after we edit them a bit).
We obviously haven’t stooped working hard in developing our product .. so here are what our guys worked on in the past 2 weeks:
– made Female compatible with parachute and zipline
– made parachute prefab available over the network
– removed transparency from zipline motor
– made zipline prefab available over the network
– made the Car rotate around
– integrated Apartment in TS Demo
– moved Offline Check on Connect script
– fixed bug that was making the possibility to engage zipline when in knocked down state
– fixed bug on C2 walkside, character was falling despite of mesh collider
– fixed bug when Female is falling with parachute activated
– removed possibility to escape the game when OVR is enabled
Created new Early Access accounts, Posted on and managed Facebook+Twitter+Youtube, posted on Reddit, wrote draft PRs for the free Early Access Launch, reviewed the things we can patent.
– managed to project NGUI interface on a plane, so that we can use NGUI elements with Oculus Rift (working on interactions)
– improved shooter performance (different quality levels now disable / enable SSAO effect and affect shadow quality)
Please check out these images, in the right corner you will find the current frame rates:
– design of advertising material for Carrier Innovation Week in Brasov and Renault Innovation Room
– blog update
– homepage update – altfest
– plugins updates (doar cateva)
– promo- altbrasov (fb si mess.. si etc)
– spam cleaning
– form html for early access.
1. Bungee Physics –>Cristi for integration
2. Added a small movie presentation on the TV in 3D Gate appartment
3. Added open doors in 3D Gate Appartment using Oculus Rift (DK1, DK2) – Added new collider/tags/triggers
4. Finished the Renault Twizy with animations for doors
5.Open Door Script using Triggers
6. Tested new Graphics in Unity 5
7. Started Testing MeshBaker, GameDraw,Simple Mesh Combine for further mesh/texture/atlases optimization.